Pablo Rigueto is a pragmatic software engineer based in São Paulo with over eight years in software development and a strong track record at CI&T building production-grade systems. He combines backend-focused implementation skills with a background in networking and telecom, bringing practical operational awareness to software quality and reliability. An open-source contributor, he has hands-on experience modifying core game server logic for a Diablo 3 server project—tackling authentication, item bugs and game mechanics—which reflects a knack for complex stateful systems. Trained in Software Quality Engineering and computer networks, Pablo blends disciplined testing and deployment practices with a curiosity for tech that shows up both in enterprise projects and hobbyist contributions.
5 years of coding experience
6 years of employment as a software developer
Senac
Degree Computer network, Degree Computer network at Universidade Paulista
Fully-functional open-source server implementation for Diablo 3
Role in this project:
Back-end Developer
Contributions:5 reviews, 5 commits, 17 PRs in 9 days
Contributions summary:Pablo contributed to the server implementation of Diablo 3, focusing on game logic and core features. Their work included modifying paragon level mechanics, adjusting tab limits, and addressing item bugs. They also worked on party display functionality, and implemented changes to the authentication process and server-side game data.
Fully-functional open-source server implementation for Diablo 3
Contributions:19 pushes, 21 branches in 13 days
diablo-3diabloserver
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