Summary
Pablo Sanchez is an Unreal Engine developer with eight years of hands-on experience building gameplay systems, AI, camera and animation blueprints for multiplayer and single-player projects. He has shipped modular camera systems, complex AI behaviors using Behavior Trees and EQS, and prototyped abilities with Unreal’s Gameplay Ability and Enhanced Input systems across studios and live production pipelines. Comfortable moving between Blueprints and C++, he combines a background in infrastructure and networking with deep self-directed study in graphics, algorithms and multithreading. A regular game-jam participant and virtual production collaborator, Pablo is driven by the three C’s—Character, Control and Camera—and often turns unfinished projects into steep learning opportunities that sharpen his craft.
8 years of coding experience
6 years of employment as a software developer
Algorithms, Algorithms at Coursera
Game Development, Game Development at Self-educated
Programming modern C++ Computer Programming, Programming modern C++ Computer Programming at Udemy
University of California, San Diego
Computer Graphics with Modern OpenGL and C++, Computer Graphics with Modern OpenGL and C++ at Udemy Alumni
CCNA, CCNA at Escuela de Negocios - Fundacion Libertad