Pablo Sanchez

Unreal Engine Developer at DALOAR Studios

Murcia, Region of Murcia, Spain
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Summary

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Senior
🎓
Top School
Pablo Sanchez is an Unreal Engine developer with eight years of hands-on experience building gameplay systems, AI, camera and animation blueprints for multiplayer and single-player projects. He has shipped modular camera systems, complex AI behaviors using Behavior Trees and EQS, and prototyped abilities with Unreal’s Gameplay Ability and Enhanced Input systems across studios and live production pipelines. Comfortable moving between Blueprints and C++, he combines a background in infrastructure and networking with deep self-directed study in graphics, algorithms and multithreading. A regular game-jam participant and virtual production collaborator, Pablo is driven by the three C’s—Character, Control and Camera—and often turns unfinished projects into steep learning opportunities that sharpen his craft.
code8 years of coding experience
job6 years of employment as a software developer
bookAlgorithms, Algorithms at Coursera
bookGame Development, Game Development at Self-educated
bookProgramming modern C++ Computer Programming, Programming modern C++ Computer Programming at Udemy
bookUniversity of California, San Diego
bookComputer Graphics with Modern OpenGL and C++, Computer Graphics with Modern OpenGL and C++ at Udemy Alumni
bookCCNA, CCNA at Escuela de Negocios - Fundacion Libertad

Github contributions (5)

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Manoloon/GameEngine2D

Dec 2021 - May 2022

Contributions:55 commits, 50 pushes, 1 branch in 5 months
Manoloon/CoopTPSGame

May 2018 - Sep 2023

Contributions:102 pushes, 2 branches in 5 years 5 months
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Pablo Sanchez - Unreal Engine Developer at DALOAR Studios