Summary
Pádraig O'connor is an award-winning software and game engineer with 13 years of experience building multiplayer and MMO systems, real-time gameplay, and web backends across studios and platforms. He’s shipped features on titles like Evercore Heroes, Star Trek Fleet Command and Twitch Sings, and has blended gameplay work in Unreal/UE5 C++ with backend services in Python, FastAPI and cloud deployments. Comfortable across the stack, he’s improved low-latency server architecture, integrated Azure Spatial Anchors and mixed-reality clients for Hololens/Quest, and monitored high-value payment flows at Patreon. Known for collaborating closely with design, product and backend teams, he also creates developer tools and content-delivery systems that streamline live operations. Based in Ireland, he prefers to remain local and continues to experiment publicly via terracorrupt.com.
12 years of coding experience
9 years of employment as a software developer
Scoil Pól
BSc Hons in Computing Games Design and Development, BSc Hons in Computing Games Design and Development at Limerick Institute of Technology
Certificate M101JS: MongoDB for Node.js Developers, Certificate M101JS: MongoDB for Node.js Developers at MongoDB University
English, French