Paige Ashlynn

Solo Developer at Self-employed

Seattle, Washington, United States
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Summary

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Senior
🎓
Top School
Paige Ashlynn is a solo game developer, engineer, and producer with a decade of experience shipping narrative-driven titles and tooling for indie and commercial platforms. Based in Seattle, she blends game design, pixel art, coding, and production to create queer narrative platformers that explore polyamory and community, contributing to games like LongStory and Read Only Memories. She builds custom engines and tools (including the Parquet library and Roller/Scribe tooling), ports and refactors code across platforms from GameBoy to consoles, and even authored an original Game Boy Color title with a bespoke 8x8 font inspired by the Voynich Manuscript. At Microsoft she ran inclusive events and swag programs for Xbox, and as a producer and lead engineer she has repeatedly turned small teams into shipping studios. Known for meticulous hands-on craft across design, dialogue writing, and technical systems, she focuses on empowering marginalized creators whose work centers lived queer experiences.
code10 years of coding experience
job10 years of employment as a software developer
bookContinuing Education, Computer Science, Continuing Education, Computer Science at University of Washington
bookThe University of Utah
bookAssociate of Arts (AA), Liberal Arts and Sciences/Liberal Studies, Associate of Arts (AA), Liberal Arts and Sciences/Liberal Studies at The University of New Mexico
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Github Skills (36)

jam10
sandbox10
game-engine10
drag-and-drop10
dotnet10
pixel-art10
mechanics10
gameboy10
lgbt10
csv10
game-development10
csharp10
2d-game9
defold9
xml-documentation9

Programming languages (9)

C#TypeScriptC++CSCSSJavaScriptGDScriptAssembly

Github contributions (5)

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mxashlynn/Yurivania-2

Jun 2021 - Dec 2022

Contributions:502 commits, 41 pushes, 6 tags in 1 year 6 months
mxashlynn/gb-studio-fonts

Aug 2021 - Jun 2022

Contributions:24 commits, 12 pushes, 1 branch in 10 months
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