Paige Ashlynn is a solo game developer, engineer, and producer with a decade of experience shipping narrative-driven titles and tooling for indie and commercial platforms. Based in Seattle, she blends game design, pixel art, coding, and production to create queer narrative platformers that explore polyamory and community, contributing to games like LongStory and Read Only Memories. She builds custom engines and tools (including the Parquet library and Roller/Scribe tooling), ports and refactors code across platforms from GameBoy to consoles, and even authored an original Game Boy Color title with a bespoke 8x8 font inspired by the Voynich Manuscript. At Microsoft she ran inclusive events and swag programs for Xbox, and as a producer and lead engineer she has repeatedly turned small teams into shipping studios. Known for meticulous hands-on craft across design, dialogue writing, and technical systems, she focuses on empowering marginalized creators whose work centers lived queer experiences.
10 years of coding experience
10 years of employment as a software developer
Continuing Education, Computer Science, Continuing Education, Computer Science at University of Washington
The University of Utah
Associate of Arts (AA), Liberal Arts and Sciences/Liberal Studies, Associate of Arts (AA), Liberal Arts and Sciences/Liberal Studies at The University of New Mexico
For YuriJam 2020, a metroidvania-style inventory-based domestic adventure.
Contributions:580 commits, 2 PRs, 217 pushes in 1 year 11 months
2d-gamedating-simgameboyinventorygame
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