Summary
Pål-kristian Engstad is a Senior Software Architect based in Los Angeles with over a decade of experience designing high-performance graphics engines and low-level systems. He has led graphics and engine teams at Naughty Dog on flagship titles like Uncharted and later scaled his expertise into platform and tooling roles at Riot Games and Apple. Deeply pragmatic, he champions "Keep it Simple and Fast," combining assembly-level optimization, compression, and animation systems to squeeze maximum performance from consoles and modern hardware. Beyond engineering, he has experience leading teams, hiring, and mentoring, informed by an early career teaching role and military engineering background. That blend of hands-on optimization and team leadership makes him a go-to architect for ambitious real-time graphics projects.
11 years of coding experience
17 years of employment as a software developer
Norges teknisk-naturvitenskapelige universitet
UB, Leadership, military engineering, logistics, field-craft, explosives, UB, Leadership, military engineering, logistics, field-craft, explosives at Befalskolen for Ingeniørvåpenet
Norwegian