Summary
Panagiotis Peikidis is a polyglot Unity3D consultant and technical generalist based in New York with over 15 years of professional experience and 25+ years coding across interactive apps, backend services, and production tooling. He has led engineering on XR and VR projects for clients like IKEA and Niantic, built novel systems such as a virtual-reality therapy game for frozen shoulder, and pioneered LiDAR-based localization and in-VR browser prototypes. Equally comfortable in C# for game engines and Ruby on Rails for production backends, he founded a tech newsletter and built its full-stack backend while growing a dedicated readership. His background combines product-minded engineering—shipping editor tools, external AI simulation engines, and designer-friendly scripting systems—with hands-on startup and small-business operations, evidenced by turning around a family cafe into a profitable local brand. Notably, he designed AI systems that run outside Unity for large-scale simulations, enabling fast iteration and cross-environment testing.
15 years of coding experience
8 years of employment as a software developer
BSc (Hons), Computer Science, BSc (Hons), Computer Science at CITY College (International Faculty of the University of Sheffield)
Greek, English