Panagiotis Peikidis

Unity3D Consultant at Human Readable

New York, New York, United States
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Summary

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Senior
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Panagiotis Peikidis is a polyglot Unity3D consultant and technical generalist based in New York with over 15 years of professional experience and 25+ years coding across interactive apps, backend services, and production tooling. He has led engineering on XR and VR projects for clients like IKEA and Niantic, built novel systems such as a virtual-reality therapy game for frozen shoulder, and pioneered LiDAR-based localization and in-VR browser prototypes. Equally comfortable in C# for game engines and Ruby on Rails for production backends, he founded a tech newsletter and built its full-stack backend while growing a dedicated readership. His background combines product-minded engineering—shipping editor tools, external AI simulation engines, and designer-friendly scripting systems—with hands-on startup and small-business operations, evidenced by turning around a family cafe into a profitable local brand. Notably, he designed AI systems that run outside Unity for large-scale simulations, enabling fast iteration and cross-environment testing.
code15 years of coding experience
job8 years of employment as a software developer
bookBSc (Hons), Computer Science, BSc (Hons), Computer Science at CITY College (International Faculty of the University of Sheffield)
languagesGreek, English
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Stackoverflow

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17,975reputation
4.5mreached
52answers
57questions
Badges
unity-game-engine
top-5%
audio
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java
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eclipse
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html
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Github Skills (56)

newsletter10
audio10
cookie10
java9
axios9
jwt9
unity-game-engine9
eclipse9
html9
nuxt-module9
boilerplate8
embedded8
auth8
authentication8
drag8

Programming languages (6)

TypeScriptC#CSSCSCSSVue

Github contributions (5)

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pekalicious/StarPlanner

Jun 2011 - May 2015

Contributions:10 commits, 1 push in 4 years
Contributions:13 commits, 4 PRs, 9 pushes in 4 months
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Panagiotis Peikidis - Unity3D Consultant at Human Readable