Panos Charitos

Manager at Rain International

Greece
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Summary

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Rockstar
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Panos Charitos is a manager with 16 years of professional experience based in Greece who blends leadership in business operations with hands-on graphics and engine development. While managing teams at Rain International since 2015, he also contributes as a backend developer to the AnKi 3D engine—working on Vulkan/D3D12 rendering, shaders, clustered shading, and texture/asset systems. His background in biomedical engineering gives him a systems-oriented approach to problem solving and attention to detail across both technical and managerial domains. Panos demonstrates uncommon cross-discipline fluency: guiding people and processes by day, and improving low-level graphics code and modern renderer pipelines in open source by night. This mix of commercial management experience and active contributions to a nontrivial graphics engine indicates strong architectural instincts and a pragmatic engineering mindset.
code16 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Biomedical/Medical Engineering, Bachelor's degree, Biomedical/Medical Engineering at TEI of Athens
languagesEnglish, Greek
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Stackoverflow

Stats
663reputation
44kreached
7answers
9questions
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Github Skills (18)

c-language10
shader10
game-engine10
game-dev10
glsl10
game-development10
cprogramming-language10
graphics-programming9
opengl9
build-system8
texture6
mipmaps6
gpu6
vulkan6
linux6

Programming languages (8)

TypeScriptC++CTeXJavaScriptHTMLPythonGLSL

Github contributions (5)

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godlikepanos/anki-3d-engine

Dec 2009 - Jan 2023

AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Role in this project:
userBack-end Developer
Contributions:22 reviews, 3397 commits, 119 PRs in 13 years 3 months
Contributions summary:Panos appears to be focused on working on a game engine, as indicated by commit messages such as "Minor shader limit fix" and "Fix release APK builds". The user has worked on shaders and made changes to the clustered shading system, indicating involvement in graphics-related tasks, as well as some C++ code changes within the engine itself, with a focus on improving rendering aspects through the implementation of indirect diffuse calculations and the use of existing APIs like OpenGl. The user has also implemented texture support and updated the existing codebase, indicating familiarity with software architecture and asset handling.
vulkanc-plus-plusscriptingvulkan-enginegame-engine
Contributions:4 commits, 4 pushes, 1 branch in 3 years 8 months
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Panos Charitos - Manager at Rain International