Panos Karabelas is a seasoned rendering and engine engineer with 10 years of experience across AAA studios and silicon vendors, currently contributing to AMD as an MTS Software Development Engineer. He has shipped work on high-profile titles like Dirt 5 at Codemasters and developed engine and tools features at Sony Interactive, combining gameplay, CI, and low-level graphics expertise. Creator of the solo "Spartan Engine," Panos bridges research-grade rendering techniques with practical production needs and has collaborated with teams at EA, Codemasters, and Sony. Based in the UK, he brings a pragmatic, hands-on approach honed from roles spanning gameplay programming to senior rendering work, and a history of competitive innovation dating back to Imagine Cup recognition.
9 years of coding experience
6 years of employment as a software developer
Certificate of Proficiency, English, Certificate of Proficiency, English at Michigan State University
Bachelor of Science (B.S.), Computer Science & Telecommunications, Bachelor of Science (B.S.), Computer Science & Telecommunications at University of Thessaly
A game engine with an emphasis on real-time cutting-edge solutions
Contributions:10 reviews, 3128 commits, 55 PRs in 6 years 7 months
vulkan-apibullet-physicsengineimguilivestream
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Panos Karabelas - MTS Software Development Engineer at AMD