Summary
Pantelis Lekakis is a Principal Render Programmer with over a decade in games-focused rendering, specialising in console, PC and mobile graphics and shader/compiler work. Based in Cambridge, he’s driven rendering tech in Unreal Engine 4/5 and shipped high-profile titles including Horizon: Call of the Mountain for PS VR2, Jurassic World: Evolution, Planet Zoo and Elite Dangerous: Odyssey. His background spans low-level PS4 renderer abstraction, CPU/GPU optimisation and mobile PBR/IBL techniques, giving him fluency across platforms from embedded devices to VR. He pairs practical production experience with academic training in games development, and is known for squeezing performance from constrained hardware while enabling higher-fidelity visuals.
9 years of coding experience
11 years of employment as a software developer
Masters, Games Development, 75.3, Masters, Games Development, 75.3 at University of East Anglia
Undergraduate, Electronics Engineering, 6.32, Undergraduate, Electronics Engineering, 6.32 at Technological Institute of Piraeus
Greek, English, Japanese