Summary
Paolo Bernini is a pragmatic software engineer with a decade of experience specializing in C/C++ development across Linux and Windows, with deep familiarity in Boost, Qt4/Qt5, OpenGL and embedded platforms. He brings strong object-oriented design and UML-driven architecture skills, backed by formal computer engineering training from the University of Pisa and additional mastery coursework via edX. Paolo's background spans real-time and enterprise projects—having contributed to long-term development at IDS and more recent engineering work at Sticker Mule—blending low-level systems expertise with .NET and scripting fluency (C#, bash, Matlab/Scilab). Colleagues rely on him for software architecture and modeling, and he often bridges the gap between embedded constraints and higher-level application design. An understated strength is his longevity on complex C/C++ codebases, giving him a practical instinct for maintainability and performance trade-offs.
10 years of coding experience
9 years of employment as a software developer
edX certificate of mastery, edX certificate of mastery at edX (https://www.edx.org/)
High School, High School at Liceo Scientifico
Master of Engineering (M.Eng.), Computer Engineering, Master of Engineering (M.Eng.), Computer Engineering at Università di Pisa / University of Pisa
English, Italian