Summary
Parker Stebbins is a Senior Physics Engineer with 12 years of experience building game engine technology at Roblox, specializing in distributed physics and 3D systems. Based in the San Francisco Bay Area, he has progressed through roles from intern to Senior Physics Engineer II while also serving as Technical Lead at Nocturne Entertainment, blending platform-scale engineering with hands-on game development. His work emphasizes making complex physics simulations performant and robust in online, multiplayer environments. Parker combines research-rooted rigor (early research experience at University of Michigan) with practical production delivery, often operating at the intersection of gameplay, networking, and engine architecture. Colleagues know him for translating intricate physical models into scalable systems that ship to millions of players.
12 years of coding experience
4 years of employment as a software developer