Parker Stebbins

Senior Physics Engineer II at Roblox

San Francisco Bay Area United States
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Summary

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Rockstar
Parker Stebbins is a Senior Physics Engineer with 12 years of experience building game engine technology at Roblox, specializing in distributed physics and 3D systems. Based in the San Francisco Bay Area, he has progressed through roles from intern to Senior Physics Engineer II while also serving as Technical Lead at Nocturne Entertainment, blending platform-scale engineering with hands-on game development. His work emphasizes making complex physics simulations performant and robust in online, multiplayer environments. Parker combines research-rooted rigor (early research experience at University of Michigan) with practical production delivery, often operating at the intersection of gameplay, networking, and engine architecture. Colleagues know him for translating intricate physical models into scalable systems that ship to millions of players.
code12 years of coding experience
job4 years of employment as a software developer
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Github Skills (54)

animation10
creator10
roblox10
spring-boot9
mercurial8
version-control8
spring8
active8
java8
libgit28
simulator8
simulation7
robotics7
script7
lua7

Programming languages (4)

TypeScriptC++CLua

Github contributions (5)

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Fraktality/Destructor

Jun 2021 - Oct 2022

Simple pattern for bulk cleanup tasks
Contributions:8 commits, 17 pushes, 1 branch in 1 year 4 months
pattern
Dreadbot/Dreadbot-IV

Jan 2014 - Oct 2014

Contributions:55 commits, 1 push in 9 months
cpp
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Parker Stebbins - Senior Physics Engineer II at Roblox