Summary
Parminder Singh is a senior lecturer and seasoned graphics engineer with 11 years of experience building high-performance, GPU-accelerated visualization and simulation systems for web, native, embedded, and RTOS platforms. He has led end-to-end architecture and optimization efforts—improving rendering pipelines, video annotation tools, and point-cloud visualization—often achieving multi-fold performance gains (e.g., 18→60 FPS). His technical depth spans C++, Vulkan/Metal/WebGPU, GLSL/SPIR-V, Qt, and distributed low-latency systems integrated with DDS/gRPC and media stacks like GStreamer. Parminder combines academic research and production delivery—from authoring two books on Vulkan and OpenGL ES to shipping production engines at Motional and Blackmagic Design—while maintaining a strong focus on profiling and tooling (RenderDoc, Instruments). He uniquely bridges real-time graphics, simulation (Unreal, CARLA), and ML annotation pipelines for autonomous systems, with a track record of replacing legacy stacks with reusable, cross-platform frameworks. Based in Singapore, he specializes in squeezing predictable performance from constrained environments and translating that expertise into both classroom teaching and industrial-scale products.
11 years of coding experience
13 years of employment as a software developer
English, Hindi, Punjabi