Pascal Guehl

Head Of A New Master Of Science And Technology For The Film Industry (R&D, Innovation)

Palaiseau, Ile-de-France
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Summary

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Senior
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Top School
Pascal Guehl is a research-driven computer graphics engineer and educator with 10+ years crafting real-time 3D, texture and material synthesis, and GPU computing solutions for film, games and scientific visualization. He currently leads the creation of a new Master of Science & Technology for the film industry, blending R&D, virtual production and generative AI into a work-study curriculum opening in 2025 and built in partnership with ENS Louis-Lumière. His CV spans deep academic research (PhD and postdoc) with peer-reviewed SIGGRAPH and Eurographics publications, hands-on R&D at INRIA and AMD, and extensive teaching and student supervision across French universities. Technically fluent in C++, CUDA, OpenGL/GLSL, Unreal, Houdini and Python, he connects procedural methods with applied machine learning to scale creative workflows. Notably, his work on multi-dimensional procedural noise and semi-procedural appearance models has influenced both real-time rendering pipelines and authoring tools. Based in Palaiseau, France, he pairs curiosity and musical creativity with pragmatic industry collaboration to translate cutting-edge research into production-ready tools and courses.
code10 years of coding experience
job16 years of employment as a software developer
bookElectronic Music Producer (certificate), Electronic Music Producer (certificate) at Longevity Music School
bookHigh School diploma in Sciences Maths, High School diploma in Sciences Maths at Notre-Dame de Bury
bookProfessional Certificate in Game Audio Design and Production, Professional Certificate in Game Audio Design and Production at Berklee College of Music
bookMaîtrise de Physique et Applications Traitement de l'Information, Maîtrise de Physique et Applications Traitement de l'Information at CY Cergy Paris Université
bookInitiation to Game Design, Initiation to Game Design at GOBELINS Paris
bookMastère Spécialisé Simulation Réalité Virtuelle, Mastère Spécialisé Simulation Réalité Virtuelle at Arts et Métiers - École Nationale Supérieure d'Arts et Métiers
bookReal-Time 3D & Virtual Production, Real-Time 3D & Virtual Production at CG Spectrum
bookIngénieur ESIEA Informatique électronique automatique, Ingénieur ESIEA Informatique électronique automatique at ESIEA - École d'Ingénieur·e·s d'un numérique utile
bookDoctor of Philosophy - PhD Computer Graphics, Doctor of Philosophy - PhD Computer Graphics at University of Strasbourg
bookMaster Research IGI (Computer Graphics and Image) Computer Graphics, Master Research IGI (Computer Graphics and Image) Computer Graphics at Université Claude Bernard Lyon 1
languagesEnglish, German, Japanese
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Github Skills (7)

perlin-noise10
in-progress10
computer-graphics9
texture9
procedural-generation9
3d-graphics8
procedural8

Programming languages (1)

C++

Github contributions (4)

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ASTex-ICube/semiproctex

Jun 2020 - Nov 2020

Semi-procedural textures using PPTBF (Point Process Texture Basis Functions). Work in progress: version v1.0.0
Contributions:2 releases, 220 commits, 137 PRs in 5 months
procedural-texturesperlin-noisev1-0in-progressprocedural
PascalGuehl/semiproctex

Jun 2020 - Jun 2020

Semi-procedural textures using PPTBF (Point Process Texture Basis Functions). Work in progress: version v1.0.0
Contributions:128 pushes in 8 days
procedural-texturesv1-0in-progressproceduralsemi
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Pascal Guehl - Head Of A New Master Of Science And Technology For The Film Industry (R&D, Innovation)