Head Of A New Master Of Science And Technology For The Film Industry (R&D, Innovation)
Palaiseau, Ile-de-France
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Summary
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Pascal Guehl is a research-driven computer graphics engineer and educator with 10+ years crafting real-time 3D, texture and material synthesis, and GPU computing solutions for film, games and scientific visualization. He currently leads the creation of a new Master of Science & Technology for the film industry, blending R&D, virtual production and generative AI into a work-study curriculum opening in 2025 and built in partnership with ENS Louis-Lumière. His CV spans deep academic research (PhD and postdoc) with peer-reviewed SIGGRAPH and Eurographics publications, hands-on R&D at INRIA and AMD, and extensive teaching and student supervision across French universities. Technically fluent in C++, CUDA, OpenGL/GLSL, Unreal, Houdini and Python, he connects procedural methods with applied machine learning to scale creative workflows. Notably, his work on multi-dimensional procedural noise and semi-procedural appearance models has influenced both real-time rendering pipelines and authoring tools. Based in Palaiseau, France, he pairs curiosity and musical creativity with pragmatic industry collaboration to translate cutting-edge research into production-ready tools and courses.
10 years of coding experience
16 years of employment as a software developer
Electronic Music Producer (certificate), Electronic Music Producer (certificate) at Longevity Music School
High School diploma in Sciences Maths, High School diploma in Sciences Maths at Notre-Dame de Bury
Professional Certificate in Game Audio Design and Production, Professional Certificate in Game Audio Design and Production at Berklee College of Music
Maîtrise de Physique et Applications Traitement de l'Information, Maîtrise de Physique et Applications Traitement de l'Information at CY Cergy Paris Université
Initiation to Game Design, Initiation to Game Design at GOBELINS Paris
Mastère Spécialisé Simulation Réalité Virtuelle, Mastère Spécialisé Simulation Réalité Virtuelle at Arts et Métiers - École Nationale Supérieure d'Arts et Métiers
Real-Time 3D & Virtual Production, Real-Time 3D & Virtual Production at CG Spectrum
Ingénieur ESIEA Informatique électronique automatique, Ingénieur ESIEA Informatique électronique automatique at ESIEA - École d'Ingénieur·e·s d'un numérique utile
Doctor of Philosophy - PhD Computer Graphics, Doctor of Philosophy - PhD Computer Graphics at University of Strasbourg
Master Research IGI (Computer Graphics and Image) Computer Graphics, Master Research IGI (Computer Graphics and Image) Computer Graphics at Université Claude Bernard Lyon 1
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions). Work in progress: version v1.0.0
Contributions:128 pushes in 8 days
procedural-texturesv1-0in-progressproceduralsemi
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Pascal Guehl - Head Of A New Master Of Science And Technology For The Film Industry (R&D, Innovation)