Pascal Leclerc is a senior software engineer with 10+ years of experience spanning real-time C++ engines to cloud-native, API-driven backend systems. He designs and operates performance-sensitive distributed services with a strong emphasis on reliability, failure modes, and operational observability. His background includes deterministic rendering engines and console-level optimization, which informs a unique cross-layer perspective on performance and infrastructure-software interactions. As a freelance systems engineer and lead at startups, he has owned end-to-end architecture, API contracts, and deployment strategies across heterogeneous platforms. Currently building programmatic ad curation backends, he blends low-level systems instincts with pragmatic cloud engineering to deliver maintainable, high-throughput systems. Based in Le Creusot, France, he brings an engineer’s discipline from embedded and game platforms to modern backend challenges.
10 years of coding experience
16 years of employment as a software developer
Master Computer Science, Master Computer Science at UTBM
Contributions:5 commits, 4 pushes, 1 branch in 3 months
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