Summary
Pascal Lecocq is a Senior Rendering Engineer with over 20 years of experience bridging academic research and production at the intersection of real-time rendering, lighting simulation, and GPU algorithms. He has driven R&D and shipped production technology for companies like Sony Pictures Imageworks and Technicolor, focusing on physically based rendering, interactive path tracing, high-quality area lights and shadows, and mesh processing. His background spans PhD-level research in computer graphics and hands-on C++ implementation of VR and simulation platforms, including tech transfer and patent activity. Pascal’s work is notable for combining applied mathematics with practical GPU acceleration techniques—often delivering perceptually validated lighting solutions such as real-time headlamp and fog models. He mentors and co-supervises students and has led multi-partner European projects, demonstrating an ability to translate cutting-edge research into deployable systems. Based in Vancouver, he brings deep domain expertise in light transport and a pragmatic track record of moving algorithms from prototype to production.
8 years of coding experience
17 years of employment as a software developer
Bachelor, Computer Science, Bachelor, Computer Science at Université Paris Cité
PhD, Computer Graphics, PhD, Computer Graphics at Université Paris-Est Marne-la-Vallée
English, Spanish, French