Pascal Lecocq

Senior Rendering Engineer at Sony Pictures Imageworks

Vancouver, British Columbia, Canada
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Summary

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Pascal Lecocq is a Senior Rendering Engineer with over 20 years of experience bridging academic research and production at the intersection of real-time rendering, lighting simulation, and GPU algorithms. He has driven R&D and shipped production technology for companies like Sony Pictures Imageworks and Technicolor, focusing on physically based rendering, interactive path tracing, high-quality area lights and shadows, and mesh processing. His background spans PhD-level research in computer graphics and hands-on C++ implementation of VR and simulation platforms, including tech transfer and patent activity. Pascal’s work is notable for combining applied mathematics with practical GPU acceleration techniques—often delivering perceptually validated lighting solutions such as real-time headlamp and fog models. He mentors and co-supervises students and has led multi-partner European projects, demonstrating an ability to translate cutting-edge research into deployable systems. Based in Vancouver, he brings deep domain expertise in light transport and a pragmatic track record of moving algorithms from prototype to production.
code8 years of coding experience
job17 years of employment as a software developer
bookBachelor, Computer Science, Bachelor, Computer Science at Université Paris Cité
bookPhD, Computer Graphics, PhD, Computer Graphics at Université Paris-Est Marne-la-Vallée
languagesEnglish, Spanish, French
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Github Skills (10)

texture10
api10
image-processing10
image10
computer-graphics9
rasterizer9
shading8
rendering8
hlsl7
llvm6

Programming languages (1)

C++

Github contributions (4)

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lecocqp/oiio

Nov 2017 - Jun 2021

OpenImageIO
Contributions:17 pushes, 5 branches in 3 years 7 months
openimageio
lecocqp/OpenShadingLanguage

May 2023 - May 2023

Advanced shading language for production GI renderers
Contributions:3 pushes in 1 day
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Pascal Lecocq - Senior Rendering Engineer at Sony Pictures Imageworks