Pascal Schön

Senior Solution Architect at adidas

Berlin, Germany
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Summary

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Rockstar
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Top School
Pascal Schön is a Senior Solution Architect based in Berlin with nine years of experience evolving from business analyst to senior technical lead within adidas. He blends hands-on software engineering and front-end graphics work—contributing shader and UI improvements to the Khronos glTF Sample Viewer and creating optimized glTF sample models that showcase advanced material effects like iridescence and transmission. At adidas he has progressed through developer and architect roles, driving solution design and delivery across product teams while keeping close to implementation details. His background in computer science (M.Sc.) and practical 3D rendering contributions reflect a rare mix of systems thinking and pixel-level craftsmanship. Colleagues rely on him to translate complex rendering and integration requirements into performant, production-ready solutions.
code9 years of coding experience
job2 years of employment as a software developer
bookMaster of Science (M.Sc.), Informatik, Master of Science (M.Sc.), Informatik at Friedrich-Alexander-Universität Erlangen-Nürnberg
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Github Skills (18)

javascript10
material310
gltf10
shader10
web-application10
material-components10
glsl10
ui-design10
material-design10
uid10
3d-models10
front-end-development10
webapp10
blender10
web-development10

Programming languages (4)

TypeScriptJavaScriptMathematicaHTML

Github contributions (5)

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glTF Sample Models
Role in this project:
user3D Artist / Content Creator
Contributions:2 reviews, 9 commits, 1 PR in 4 months
Contributions summary:Pascal primarily contributed to the development of glTF sample models. Their work focused on creating and refining 3D models demonstrating various features of the glTF format and its extensions, specifically, those related to the Khronos Group standards for rendering. The user added new models and updated existing ones showcasing material properties, including metallic, dielectric iridescence, and transmission effects. They also refined the existing content for better performance.
playcanvascolladapbrfbxgltf
Physically-Based Rendering in glTF 2.0 using WebGL
Role in this project:
userFront-end Developer
Contributions:30 commits, 1 PR, 1 comment in 4 months
Contributions summary:Pascal primarily contributed to the implementation and enhancement of the KHR_materials_iridescence extension within the glTF sample viewer. Their work involved adding UI controls for the new material feature, modifying shader code to incorporate the iridescence effect, and debugging the implementation to fix calculation issues. The user also addressed energy conservation concerns and made code optimizations.
webglwebgl2playcanvascolladaphysically-based-rendering
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Pascal Schön - Senior Solution Architect at adidas