Summary
Pascal Stadlbauer is a software engineer and 3D developer with 11 years of hands-on experience, currently transitioning from a PhD at TU Graz into industry roles focused on real-time rendering and GPU programming. He combines deep research expertise in performance optimization, modern graphics pipelines, and neural rendering with practical engineering across WebGL, backend systems, and simulation. Pascal excels at performance-critical code—writing shaders, tuning system components, and architecting scalable graphics pipelines—and has collaborated on projects with industry partners like Huawei, Facebook Reality Labs, and Qualcomm. Based in Graz, Austria, he brings a rare mix of low-level GPU knowledge and broad software engineering skills, and is equally at home exploring emerging intersections between graphics, data, and user experience.
11 years of coding experience
Dipl.-Ing., Computer Science, Dipl.-Ing., Computer Science at Technische Universität Graz
High School, Computer Science, High School, Computer Science at Higher technical school for computer science (HTL Vöcklabruck)
English, German