Summary
Pascale Ho is a seasoned pipeline developer based in Paris with 11 years of experience building and supporting production pipelines for animation and VFX using Python, ShotGrid, Nuke, Maya and Blender. She has progressed from hands-on pipeline R&D to technical leadership roles, delivering ingest and render-farm tools, workflow improvements, and dev workflows across studios like Mac Guff, Autour de Minuit and Blackship VFX. Pascale also teaches and mentors on CI/CD, collaboration practices and project organization, bringing a pragmatic educator’s eye to tooling and process. Trained as an IMAC engineer, she pairs visual creativity (drawing and multimedia) with deep technical curiosity, often experimenting with hybrid solutions that bridge artist needs and robust automation.
11 years of coding experience
5 years of employment as a software developer
Technical Degree, IT, Technical Degree, IT at IUT de Reims-Châlons-Charleville
IMAC Engineer, IMAC Engineer at ESIEE PARIS
French, English