Pat Dill is a full-stack software engineer in Atlanta with nine years of experience building web applications, backend services, and developer tools. He has shipped consumer-facing projects at MELON (including the ToolBlocks game asset community) and supported large-scale staging workflows at Retail Data Systems by automating POS terminal provisioning. Pat also has a strong indie tooling pedigree in the Roblox ecosystem—his road-modeling plugin has over 50,000 installs and his HTTP library and map-based building templates power creators reaching millions of monthly users. Currently at PillSpark after recent engineering roles at Super League Gaming, he combines hands-on implementation with pragmatic automation to move products from prototype to production. Known for practical, developer-centric solutions, he often turns platform limitations into reusable libraries and plugins that scale.
Contributions:1 release, 46 PRs, 150 pushes in 7 months
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