Pat Dill

Software Engineer at PillSpark

Atlanta, Georgia, United States
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Summary

👤
Senior
🎓
Top School
Pat Dill is a full-stack software engineer in Atlanta with nine years of experience building web applications, backend services, and developer tools. He has shipped consumer-facing projects at MELON (including the ToolBlocks game asset community) and supported large-scale staging workflows at Retail Data Systems by automating POS terminal provisioning. Pat also has a strong indie tooling pedigree in the Roblox ecosystem—his road-modeling plugin has over 50,000 installs and his HTTP library and map-based building templates power creators reaching millions of monthly users. Currently at PillSpark after recent engineering roles at Super League Gaming, he combines hands-on implementation with pragmatic automation to move products from prototype to production. Known for practical, developer-centric solutions, he often turns platform limitations into reusable libraries and plugins that scale.
code9 years of coding experience
job6 years of employment as a software developer
bookNorth Cobb High School
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Github Skills (23)

roblox10
luau10
electron9
typescript9
lua9
roblox-studio9
editor8
visual-studio8
http8
vscode8
vscode-extension8
visual-studio-code8
microsoft8
robot5
robotics4

Programming languages (7)

TypeScriptCSSSCSSLuaLuauHTMLPython

Github contributions (5)

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pat-dill/roblox-requests

Jun 2019 - Dec 2022

The simple, elegant way to send HTTP requests in Roblox.
Contributions:4 releases, 142 commits, 33 PRs in 3 years 6 months
luarobloxhttp-requestsluauhttpservice
reshanie/roblox.py

Jul 2017 - Feb 2018

Contributions:1 release, 46 PRs, 150 pushes in 7 months
roboticsrobloxrobotrosrobots
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