Pat Sweeney

Principal Software Engineer at Microsoft

Redmond, Washington, United States
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Summary

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Senior
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Top School
Pat Sweeney is a Principal Software Engineer based in Redmond with deep expertise in 3D computer graphics, computer vision, and GPU/GPGPU systems, applied across consumer products, games, and research platforms. Over a multi-decade Microsoft career he led graphics teams on AAA XBox titles like Forza and architected a SIGGRAPH-published free-viewpoint holographic video system that spans reconstruction, compression, and playback. He combines hands-on mastery of Modern C++, C#, DirectX/Metal and shader programming with proven leadership mentoring both junior and senior engineers. Currently contributing to Microsoft Research’s Perception and Interaction Group, he bridges cutting-edge research (Situated Intelligence) and production-quality engineering. An uncommon strength is his end-to-end experience from low-level rendering and PostScript-level rendering engines to large-scale AR/VR and media playback pipelines across Windows, macOS, Unix and phone platforms.
code8 years of coding experience
job29 years of employment as a software developer
bookBachelor's degree computer science, Bachelor's degree computer science at SUNY Brockport
languagesEnglish
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Github Skills (12)

multimodal-interactions10
streaming9
multimodal9
component-library8
artificial-intelligence8
stream-processing8
image-processing7
perception7
computer-vision7
deep-learning6
machine-learning6
ai5

Programming languages (2)

C#C++

Github contributions (3)

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pat-sweeney/Caustic

Aug 2018 - May 2020

A library for various graphics/vision/meshing operations
Contributions:146 commits in 1 year 9 months
meshingimage-processinggraphicsvision
patricsw-msft/Caustic

Jun 2022 - Jun 2022

Contributions:6 branches in 1 day
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