Patricio Guerra is a Technical Lead with 11 years of experience specializing in gameplay engineering, performance optimization, and large-scale Unity codebases. He has led renderer development and high-performance systems at Decentraland, including a ground-up ECS-based renderer, Unity Jobs multithreading optimizations, and server-side asset bundle conversion for user-generated content. Comfortable prototyping rapidly and owning complex features, he has deep experience building procedural terrain systems, AI frameworks, and editor tooling across commercial and indie games. Colleagues know him as a fast learner and proactive mentor who elevates team practices through thorough code reviews and maintainable architectures. Based in Argentina, he blends hands-on implementation with systems thinking—often turning research-level multithreading techniques into production-ready game systems.
10 years of coding experience
10 years of employment as a software developer
UTN
Tecnicatura Superior en Simuladores Virtuales Programacion Edicion de Video/SonidoDiseño y Modelacion 3D, Tecnicatura Superior en Simuladores Virtuales Programacion Edicion de Video/SonidoDiseño y Modelacion 3D at Primera Escuela de Arte Multimedial Da Vinci
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Patricio Guerra - Technical Lead at Flatline Studios