Patricio Guerra

Technical Lead at Flatline Studios

Argentina
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Summary

👤
Senior
🎓
Top School
Patricio Guerra is a Technical Lead with 11 years of experience specializing in gameplay engineering, performance optimization, and large-scale Unity codebases. He has led renderer development and high-performance systems at Decentraland, including a ground-up ECS-based renderer, Unity Jobs multithreading optimizations, and server-side asset bundle conversion for user-generated content. Comfortable prototyping rapidly and owning complex features, he has deep experience building procedural terrain systems, AI frameworks, and editor tooling across commercial and indie games. Colleagues know him as a fast learner and proactive mentor who elevates team practices through thorough code reviews and maintainable architectures. Based in Argentina, he blends hands-on implementation with systems thinking—often turning research-level multithreading techniques into production-ready game systems.
code10 years of coding experience
job10 years of employment as a software developer
bookUTN
bookTecnicatura Superior en Simuladores Virtuales Programacion Edicion de Video/SonidoDiseño y Modelacion 3D, Tecnicatura Superior en Simuladores Virtuales Programacion Edicion de Video/SonidoDiseño y Modelacion 3D at Primera Escuela de Arte Multimedial Da Vinci
languagesenglish c1
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Github Skills (33)

converting10
decentraland10
game-engine9
mesh9
blockchain9
unity3d9
game-development9
android8
linux8
open-source8
desktop8
godot8
gltf7
electron7
architecture7

Programming languages (6)

C#TypeScriptC++SCSSJavaScriptHLSL

Github contributions (5)

github-logo-circle
decentraland/glTFast

Dec 2022 - Jun 2023

Efficient glTF 3D import / export package for Unity
Contributions:1 review, 18 PRs, 29 pushes in 5 months
mesh3d-modelsexportvolume-renderingcollada
Kinerius/globantGGJ16

Jan 2016 - Jan 2016

Contributions:37 pushes, 2 branches in 1 day
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Patricio Guerra - Technical Lead at Flatline Studios