Patrick Boutot is a seasoned game programmer with eight years of professional experience and a track record of shipping AAA titles including Borderlands: The Pre-Sequel, Batman: Arkham Origins, and Assassin's Creed Revelation. Currently at Epic Games in Montreal, he has held senior and principal engineering roles across major studios such as Warner Bros. Games Montreal and 2K Games, blending hands-on gameplay and systems work with architectural leadership. He also taught game architecture at Champlain College and has trained at the university level, reflecting a commitment to mentoring and knowledge transfer. With a formal background in applied computer science and a postgraduate diploma in game development, he bridges academic foundations and practical production workflows. Patrick’s career shows a pattern of moving between deep technical contributions and team-level guidance on high-profile, complex projects. He brings a pragmatic, studio-tested approach to building robust gameplay systems under tight production constraints.
8 years of coding experience
9 years of employment as a software developer
Bachelor, Applied Computer Science, Bachelor, Applied Computer Science at Université de Moncton
Postgraduate diploma, computer games development, Postgraduate diploma, computer games development at Université de Sherbrooke
Contributions:2 releases, 1 commit, 3 pushes in 1 day
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.