Summary
Patrick Boyd is a pragmatic backend engineer with 15+ years of hands-on experience building cloud-native services, full-stack applications, and custom embedded systems across startups and enterprise environments. Currently at Epic Games, he has previously led engineering for immersive 3D and VR platforms, owning cloud microservices, integrations with Autodesk Forge, and CI/CD across GCP/AWS/Azure. He comfortably spans systems and product boundaries—from PCB design and Arduino-driven farming automation to Golang, NodeJS, k8s, GraphQL, and Unity—bringing a maker’s mindset to software reliability and performance. Patrick has a track record of modernizing legacy stacks, migrating infra to cloud, and instituting TDD and continuous integration to speed delivery. Based in New York, he thrives in fast-paced, creative teams and often bridges UX-driven front-end work with production-grade backend systems. An occasional hardware tinkerer, he pairs circuit-level curiosity with large-scale distributed system skills.
9 years of coding experience
14 years of employment as a software developer
Keene State College
Computer Science, Computer Science at University of Massachusetts