Patrick Boyd

Backend Engineer at Epic Games

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Patrick Boyd is a pragmatic backend engineer with 15+ years of hands-on experience building cloud-native services, full-stack applications, and custom embedded systems across startups and enterprise environments. Currently at Epic Games, he has previously led engineering for immersive 3D and VR platforms, owning cloud microservices, integrations with Autodesk Forge, and CI/CD across GCP/AWS/Azure. He comfortably spans systems and product boundaries—from PCB design and Arduino-driven farming automation to Golang, NodeJS, k8s, GraphQL, and Unity—bringing a maker’s mindset to software reliability and performance. Patrick has a track record of modernizing legacy stacks, migrating infra to cloud, and instituting TDD and continuous integration to speed delivery. Based in New York, he thrives in fast-paced, creative teams and often bridges UX-driven front-end work with production-grade backend systems. An occasional hardware tinkerer, he pairs circuit-level curiosity with large-scale distributed system skills.
code9 years of coding experience
job14 years of employment as a software developer
bookKeene State College
bookComputer Science, Computer Science at University of Massachusetts

Programming languages (1)

Shell

Github contributions (5)

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workstudyplay/thing

Sep 2020 - Feb 2021

Contributions:10 pushes, 1 branch in 5 months
patboyd/next-js-dashboard

Oct 2024 - Oct 2024

Contributions:8 pushes, 1 branch in 1 day
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Patrick Boyd - Backend Engineer at Epic Games