Patrick Charland is a pragmatic Technical Designer with nine years of professional experience crafting game systems and tools across major studios including Ubisoft and People Can Fly. He combines deep level-design and scripting expertise with technical implementation—bridging designers and programmers to deliver polished quest and editor features. Calm under pressure and resourceful, Patrick has a long history from level scripting on console titles to technical design leadership, and even taught game design at the college level. Based in rural Quebec, he pairs hands-on engine knowledge (Unreal/Unity) with a steady, learn-every-day mindset and real-world reliability shaped by years as a volunteer firefighter.
9 years of coding experience
1 year of employment as a software developer
Scripting, Scripting at UQAM | Université du Québec à Montréal
DEC, Littérature et cinéma, DEC, Littérature et cinéma at Marie-Victorin
Technique en informatique de gestion, Computer and Information Sciences and Support Services, Technique en informatique de gestion, Computer and Information Sciences and Support Services at Cégep de Victoriaville
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Patrick Charland - Technical Designer at People Can Fly Studio