Patrick Charland

Technical Designer at People Can Fly Studio

Saint-Camille, Quebec, Canada
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Summary

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Senior
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Top School
Patrick Charland is a pragmatic Technical Designer with nine years of professional experience crafting game systems and tools across major studios including Ubisoft and People Can Fly. He combines deep level-design and scripting expertise with technical implementation—bridging designers and programmers to deliver polished quest and editor features. Calm under pressure and resourceful, Patrick has a long history from level scripting on console titles to technical design leadership, and even taught game design at the college level. Based in rural Quebec, he pairs hands-on engine knowledge (Unreal/Unity) with a steady, learn-every-day mindset and real-world reliability shaped by years as a volunteer firefighter.
code9 years of coding experience
job1 year of employment as a software developer
bookScripting, Scripting at UQAM | Université du Québec à Montréal
bookDEC, Littérature et cinéma, DEC, Littérature et cinéma at Marie-Victorin
bookTechnique en informatique de gestion, Computer and Information Sciences and Support Services, Technique en informatique de gestion, Computer and Information Sciences and Support Services at Cégep de Victoriaville
languagesFrench, English

Github contributions (5)

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Contributions:11 pushes, 1 branch in 1 month
Contributions:2 pushes, 1 branch in 1 month
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Patrick Charland - Technical Designer at People Can Fly Studio