Patrick Cook is a veteran game design and studio leader with over two decades of experience shipping award-winning entertainment and simulation software across console, PC, and mobile platforms. He has led and built teams from startup-size to 200+ headcount, blending strategic product vision with hands-on design of gameplay, UX, and monetization systems. At Microsoft he shaped franchises like Forza and Flight, driving features that increased engagement and pioneering free-to-play experiments and online loyalty programs. As a manager of managers and mentor, he repeatedly focused on talent development and cross-functional collaboration to deliver predictable, high-quality releases. He also stepped away from industry life to complete a 2,650-mile thru-hike of the Pacific Crest Trail, a project that tested and showcased his planning, logistics, and resilience. Based in Sammamish, WA, Patrick combines deep simulation design expertise with a proven track record of building teams and processes that align creative ambition with business outcomes.
10 years of coding experience
26 years of employment as a software developer
Bachelor or Arts, Communications, Bachelor or Arts, Communications at Purdue University
This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.
Contributions:39 pushes, 3 branches in 4 years 6 months
unity3dunityholotoolkit
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