Summary
Patrick Devarney is a Principal Software Engineer with 11 years of game development expertise, specializing in Unity performance and cross-platform optimization across VR, console, mobile, and PC. He has shipped 14 games and currently drives weekly updates for Rec Room, where his memory and performance work cut iOS crash rates from 22% to 4.8% and reduced load times and build sizes to improve retention. Previously he consulted at Unity for high-profile titles like Subnautica and Kerbal Space Program 2, delivering hands-on fixes and platform compliance across diverse hardware. Patrick combines deep profiling and automated regression testing with pragmatic systems design, and is particularly skilled at preserving gameplay fidelity while extracting measurable gains in frame rate and resource usage. Based in Austin, he brings both lead engineering experience from VR studios and a track record of turning performance investigations into repeatable pipelines.
11 years of coding experience
9 years of employment as a software developer
Computer Science, Computer Science at The University of Texas at Austin
Video Game Design, Video Game Design at Austin Community College
English