Summary
Patrick Hardy is a software engineer with 13 years of experience who builds high-performance, usable, and maintainable tooling for game and enterprise workflows. As sole creator and developer of Logic Driver, an Unreal Engine C++ plugin adopted from indie teams to AAA studios, he streamlines narrative, combat, quest, AI, and UI systems. He also partners with Epic via GeoTech to craft editor tools for virtual production, including a custom nDisplay Blueprint editor and Megascans integration for Twinmotion. Earlier roles at Intel combined full-stack and DevOps work—C#, Python, React, and large-scale search and provisioning systems—where his services helped unlock over a billion dollars in estimated impact. Based in Chandler, Arizona, he blends systems-level rigor with game-engine creativity, often reducing complex pipelines to elegant, developer-friendly solutions.
13 years of coding experience
8 years of employment as a software developer
Associate’s Degree, Science and Arts, Associate’s Degree, Science and Arts at Paradise Valley Community College
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Arizona State University