Patrick Hodoul

Principal Software Developer at Autodesk

Montreal, Quebec, Canada
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Summary

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Patrick Hodoul is a Principal Software Developer at Autodesk with over nine years of focused experience in color management, USD integration, and backend systems for visual effects and animation tools. He has a long tenure at Autodesk working across Flame/Smoke, color management, OpenColorIO, and the Maya USD plugin, regularly shipping build fixes, unit tests, and cross-platform compatibility improvements. Patrick combines hands‑on backend engineering with test automation to keep complex graphics pipelines stable and portable, often tackling subtle compiler warnings and platform-specific build issues. An active open-source contributor, he’s helped maintain the widely used OpenColorIO project and improved robustness in Autodesk’s maya-usd integration. Based in Montreal, he brings a pragmatic, detail-oriented approach to tooling that underpins large VFX and animation workflows.
code9 years of coding experience
job13 years of employment as a software developer
languagesFrench, English
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Stackoverflow

Stats
131reputation
2kreached
0answers
2questions
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Github Skills (7)

unit-testing10
maya10
c-language10
cprogramming-language10
gcc10
usd10
build-system9

Programming languages (6)

C++CCMakeMathematicaHTMLPython

Github contributions (5)

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A color management framework for visual effects and animation.
Role in this project:
userBackend Developer & Test Automation Engineer
Contributions:2 releases, 279 reviews, 318 commits in 4 years 7 months
Contributions summary:Patrick primarily focused on fixing unit tests and addressing warnings related to the GCC compiler within the OpenColorIO project. They also made changes to the project's core, modifying files related to image context, color processing operations, and exception handling. The contributions indicate a focus on ensuring the code's stability and maintaining its build integrity, specifically related to unit tests and platform compatibility.
post-processinganimationvisual-effectscolor-managementlighting
Autodesk/maya-usd

May 2022 - Nov 2022

A common USD (Universal Scene Description) plugin for Autodesk Maya
Role in this project:
userBack-end Developer
Contributions:50 reviews, 22 commits, 2 PRs in 5 months
Contributions summary:The user, Patrick Hodoul, primarily contributed to the Maya USD plugin, focusing on back-end aspects. His commits addressed build issues for macOS, added functionality to manage connections within the USD framework, and implemented unit tests to ensure the system's robustness. Additionally, he corrected code and improved its quality across different files within the plugin.
usdautodeskpluginmayaautodesk-maya
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Patrick Hodoul - Principal Software Developer at Autodesk