Patrick Lea is an experienced software developer and analyst with 14 years building and maintaining client-server systems, integrations, and enterprise applications across government and private sectors in Australia. He brings deep expertise in C#, .NET (MVC, WCF, Entity Framework), MS SQL Server and rich client technologies (WPF/WinForms), and a strong habit of writing testable code within CI and agile workflows. Patrick has repeatedly simplified complex architectures—automating deployments, removing unnecessary tiers, and generating large codebases via T4—to improve productivity and reliability. He pairs solid object-oriented design skills with a grounding in functional programming (F#, lambda-style thinking), which helps him craft robust, maintainable solutions for integration-heavy projects like messaging engines and cloud monitoring. Comfortable in both support and full SDLC roles, he also contributes to DevOps, documentation and on-call production support, making him a practical bridge between technical implementation and stakeholder needs.
An Othello computer game. 3D graphics, computer opponent, undo/redo/replay. Written in Unity and C#. Can be compiled in Visual Studio 2019.
Contributions:122 commits, 4 PRs, 105 pushes in 9 years 8 months
visual-studio-2019gamecomputer-gameunitycompiled
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