Patrick Meehan

Redmond, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Patrick Meehan is a seasoned technology leader and CTO with 15+ years building cross-platform graphics, mobile, and AI-driven systems, currently leading Engineering at NomadGo to scale an inventory digitization platform for high-volume, multi-location environments. He founded and ran Zipline Games and later led Fall Guy Consulting, where he built multidisciplinary teams delivering Moai SDK-based games and bespoke enterprise web and mobile solutions. Patrick’s work spans low-level C++/OpenGL engine architecture to modern SwiftUI and Android apps, and he architected a 3D map visualization SDK that shipped on tens of millions of devices for clients like Target and Lowe’s. He has a track record of turning game-engine innovations into commercial products—Moai-powered titles include Broken Age, Elevate, and Eastward—and maintains contributor ties to the moai-dev repo focused on core audio and build improvements. Known for combining hands-on engineering with product-focused leadership, he also led an Agile transformation that became a company template at Point Inside. Based in Redmond and trained at DigiPen, he blends deep realtime graphics expertise with practical experience shipping scalable, client-facing platforms.
code15 years of coding experience
job20 years of employment as a software developer
bookDiploma, Realtime Interactive Simulation, Diploma, Realtime Interactive Simulation at DigiPen Institute of Technology
languagesEnglish
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Github Skills (7)

audio-processing10
c-language10
cprogramming-language10
code-formatting10
signal-processing9
objective-c9
build-tools8

Programming languages (5)

C++ShellCJavaScriptLua

Github contributions (5)

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moai/moai-dev

Mar 2011 - Aug 2020

This is the development repo of Moai SDK.
Role in this project:
userBack-end Developer
Contributions:3435 commits, 89 PRs, 322 pushes in 9 years 6 months
Contributions summary:Patrick's commits primarily focused on code formatting, suggesting a role that maintains code quality and readability. The specific files modified, including source code files related to audio processing and signal processing (MOAIAudioSamplerCocoa, MOAIUntzSampleBuffer, MOAIFourier), point to a back-end developer role. The contributions involved updates to the build process.
sdkmoai
sgarces/moai-dev

Jul 2011 - Apr 2012

Contributions:14 commits in 8 months
testedsdkmoai
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