Patrick Morgan is a game industry operator and former studio director with 15 years of experience building indie teams and shipping commercially successful titles like Wizard with a Gun and Some Distant Memory. As a COO and consultant he blends hands-on systems design (C# tools and procedural generation in Unity) with day-to-day studio operations—contracts, hiring, legal, and finance—to help studios scale sustainably in an unstable market. He has guided business development and M&A-adjacent pitching for clients, tightened scope and production processes, and transitioned teams from consultancy to in-house leadership roles. Based in Seattle, he leverages a creative-writing background to shape compelling game narratives and player progression while prioritizing pragmatic product and team outcomes.
15 years of coding experience
14 years of employment as a software developer
BA, English - Creative Writing, BA, English - Creative Writing at Arizona State University
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