Summary
Patrick Muenster is a multidisciplinary Full Stack Web Developer, Game Designer and Digital Artist based in the Stuttgart region with 11 years of experience building interactive, user-centered applications and 3D experiences. He combines practical expertise in modern web stacks (PHP, JavaScript/TypeScript, HTML/CSS, SQL) and Shopware/WordPress/Joomla with 3D toolchains (Blender, Maya, Substance Painter) and real-time engines like PlayCanvas, Three.js, Babylon.js and Unity. In academia and applied research he teaches Human-Computer Interaction and Gamification, contributes to the SeaWave risk-communication project, and develops accessibility-focused tools and curricula for digital education. As a freelancer and multiple-time lead developer he delivers bespoke products from e-commerce shops and CMS sites to WebGL configurators and gamified training, often blending UX research with technical prototyping. He has a background in automation and mechatronics from the University of Stuttgart, which informs his pragmatic approach to tooling, editor automation and scalable asset pipelines. Patrick is particularly interested in gamification patterns and feedback mechanisms that change motivation and behavior, and he often works at the intersection of design, accessibility and applied research.
11 years of coding experience
4 years of employment as a software developer
Diplom Ingenieur Automatisierungs- und Softwaretechnik, Diplom Ingenieur Automatisierungs- und Softwaretechnik at University of Stuttgart
German, English, French, Japanese