Patrick Robichaud is a Senior Build Tools Engineer with nine years of focused experience architecting and optimizing build, tooling, and telemetry systems for large-scale game and software production. He has a deep, hands-on background across C++, C#, JavaScript/TypeScript, Vue.js, AWS, and SQL, having driven CI/CD, Kubernetes deployments, and cross-platform build pipelines that cut build times and improved reliability. At Ubisoft and other studios he built services for crash processing, commit traceability, and telemetry ingestion—often combining backend performance optimizations (sub-100ms page loads, Redis caching, DB denormalization) with practical front-end and plugin work. Patrick also led small teams and mentored interns while creating custom tooling (Jenkins plugins, Roslyn/XAML helpers, VSIX/package managers) that decentralized ownership and sped developer workflows. Based in Mascouche, Quebec, he blends a product-minded curiosity with long experience in production support, and has repeatedly turned ad-hoc needs into scalable, monitorable services.
9 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Informatique et Génie Logiciel, Bachelor's degree, Informatique et Génie Logiciel at Université du Québec à Montréal
Reorder multiple PDFs to prevent overflow to other pages in a book, while optimizing page usage by reducing and only inserting blanks when necessary.
Contributions:2 PRs, 93 pushes, 16 branches in 9 months
pdfpdf-generationpreventreorderpdfs
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Patrick Robichaud - Senior Build Tools Engineer at Umanaia