Patrick Schwalbe

3D Technical Artist at Target

Minneapolis, Minnesota, United States
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Summary

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Senior
🎓
Top School
Patrick Schwalbe is a 3D Technical Artist in Minneapolis with 11 years of focused industry experience and a career in 3D art stretching back to 2000. He blends technical direction, C++ plugin development, scripting automation (MEL/Python), and hands-on CG work—modeling, texturing, rigging, FX and animation—often building tools and plugins to speed team pipelines. Currently driving 3D design and development for Target’s owned brands, he has led rigging and production pipelines for medical animation and produced dynamic simulations and motion effects at studios like Gasket and Meditech. Patrick’s background in forensic and medical animation gives him a rare ability to translate complex technical or scientific requirements into clear, communicative visuals. He’s as comfortable optimizing render pipelines and authoring scripts as he is crafting particle and fluid effects, frequently improving coworkers’ workflows with bespoke tooling.
code11 years of coding experience
job4 years of employment as a software developer
bookDiploma, Diploma at Mayer Lutheran High School
bookAssociate of Science (AS), Computer Animation, Associate of Science (AS), Computer Animation at Art Institute International, MN
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Github Skills (13)

java9
microservices9
nodejs9
infrastructure9
http-server9
http-client9
dx8
netty8
nio8
service-catalog7
backstage7
kotlin1
jvm1

Programming languages (2)

TypeScriptJava

Github contributions (5)

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pschilli/ratpack

Jun 2016 - Apr 2017

Contributions:1 push, 2 branches in 10 months
kotlinjavajvmweb-applications
pschilli/test

Mar 2015 - Mar 2015

Contributions:2 pushes in 1 day
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Patrick Schwalbe - 3D Technical Artist at Target