Patrick Schwalbe is a 3D Technical Artist in Minneapolis with 11 years of focused industry experience and a career in 3D art stretching back to 2000. He blends technical direction, C++ plugin development, scripting automation (MEL/Python), and hands-on CG work—modeling, texturing, rigging, FX and animation—often building tools and plugins to speed team pipelines. Currently driving 3D design and development for Target’s owned brands, he has led rigging and production pipelines for medical animation and produced dynamic simulations and motion effects at studios like Gasket and Meditech. Patrick’s background in forensic and medical animation gives him a rare ability to translate complex technical or scientific requirements into clear, communicative visuals. He’s as comfortable optimizing render pipelines and authoring scripts as he is crafting particle and fluid effects, frequently improving coworkers’ workflows with bespoke tooling.
11 years of coding experience
4 years of employment as a software developer
Diploma, Diploma at Mayer Lutheran High School
Associate of Science (AS), Computer Animation, Associate of Science (AS), Computer Animation at Art Institute International, MN
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