Patrick Traynor is an independent game designer and programmer with 12 years of experience crafting tightly tuned puzzle and precision-platforming experiences from southern California. He is best known for Patrick's Parabox, a recursive puzzle game that won IGF Excellence in Design and maintains a 99% positive rating across 3,000+ Steam reviews, demonstrating both creative vision and strong player reception. Patrick's background includes precision platformer work in the I Wanna Be The Guy community and a free editor-driven title, I Wanna Maker, which has amassed broad player engagement. He combines hands-on level and systems design with production engineering experience from a Zynga internship and current puzzle level design work at Thekla, Inc. Patrick is passionate about playtesting, tool design, and niche mod/romhacking communities, often drawing on those subcultures to inform novel mechanics. His blend of indie product discipline and collaborative studio work makes him adept at turning strange, elegant ideas into polished player experiences.
Contributions:1 release, 19 commits, 1 PR in 2 years 2 months
gamemaker-studio-2saxxmlgamemakerxml-parser
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