Patrick Traynor

Game Designer at Thekla, Inc.

Irvine, California, United States
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Summary

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Senior
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Top School
Patrick Traynor is an independent game designer and programmer with 12 years of experience crafting tightly tuned puzzle and precision-platforming experiences from southern California. He is best known for Patrick's Parabox, a recursive puzzle game that won IGF Excellence in Design and maintains a 99% positive rating across 3,000+ Steam reviews, demonstrating both creative vision and strong player reception. Patrick's background includes precision platformer work in the I Wanna Be The Guy community and a free editor-driven title, I Wanna Maker, which has amassed broad player engagement. He combines hands-on level and systems design with production engineering experience from a Zynga internship and current puzzle level design work at Thekla, Inc. Patrick is passionate about playtesting, tool design, and niche mod/romhacking communities, often drawing on those subcultures to inform novel mechanics. His blend of indie product discipline and collaborative studio work makes him adept at turning strange, elegant ideas into polished player experiences.
code12 years of coding experience
bookUniversity of California San Diego
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Stackoverflow

Stats
31reputation
0reached
1answer
0questions
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Github Skills (40)

physics-engine10
html5-canvas10
editing10
javascript-game9
spotify-api9
canvas8
itunes8
album-art8
javascript-game-engine8
javascript8
webgl8
game-engine7
xml-parser7
gamemaker7
dialog7

Programming languages (6)

C#JavaScriptGame Maker LanguageGoPHPHTML

Github contributions (5)

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patrickgh3/jtool

Sep 2015 - Mar 2019

Level editing tool for IWBTG fangames.
Contributions:202 commits, 6 PRs, 127 pushes in 3 years 6 months
editingfangames
patrickgh3/DerpXml

Jul 2016 - Oct 2018

Lightweight SAX-style XML parser for GameMaker
Contributions:1 release, 19 commits, 1 PR in 2 years 2 months
gamemaker-studio-2saxxmlgamemakerxml-parser
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Patrick Traynor - Game Designer at Thekla, Inc.