Summary
Patryk Marciniszyn is a software engineer with nine years of experience specializing in game development on Unreal Engine and general software projects, currently working at Lionbridge in Warsaw. He has a track record of prototyping and implementing game mechanics for studios including Incuvo, BlickClickGames and Paradark Studio, and delivered broader software roles at False Prophet. Comfortable in both hands-on engine programming and higher-level software development, he blends technical rigor from an Informatics engineering background with practical studio experience. He has also taught programming as an instructor, showing an ability to distill complex concepts for others. Known for moving quickly between prototyping and production, Patryk brings a pragmatic, shipping-first mindset to game systems and interactive features.
9 years of coding experience
4 years of employment as a software developer
Inżynier (Inż.) Informatyka, Inżynier (Inż.) Informatyka at University of Silesia in Katowice