Summary
Patryk Skwiercz is an engine programmer with a decade of software development experience, currently on Techland’s Core Engine team contributing to physics, destroyable objects, runtime foliage placement, and navmesh for Dying Light: The Beast. He progressed from junior gameplay programmer to technical lead roles at People Can Fly, where he led gameplay feature development, supported engine and UI teams, and participated in recruitment and technical interviews. Early career experience at Accenture sharpened his C++, multithreading, and tooling skills across large legacy codebases and automation with Python and Perl. With a BSc in Mathematics from the University of Warsaw, he brings strong analytical foundations to game systems engineering and multiplayer prototyping. Colleagues know him for bridging gameplay logic and low-level engine work, and for turning research-phase prototypes into production-ready systems.
10 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Mathematics, Bachelor of Science - BS, Mathematics at University of Warsaw
Polish, English