Summary
Patryk Wysocki is an experienced Unreal Engine programmer with 11 years in games and real-time graphics, currently working on virtual production at Evolution where he layers Unreal compositions onto live camera input. His background spans C++ game porting, Unity and Unreal development, and leadership as a Lead Software Engineer at LO-FI GAMES, reflecting strong cross-engine fluency and hands-on systems work. He has built both gameplay and tooling, moving between blueprint-driven iteration and low-level C++ optimization, and has experience shipping on diverse projects from indie titles to studio ports. Based in Gdynia, Poland, Patryk combines a formal computer science engineering education with practical leadership in small teams, making him adept at translating creative direction into performant real-time systems.
11 years of coding experience
6 years of employment as a software developer
Engineer's degree, Computer Science, Engineer's degree, Computer Science at Polsko-Japońska Akademia Technik Komputerowych w Gdańsku
Polish, English