Pau Piracés

Spatial AI

Zurich, Zurich, Switzerland
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Summary

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Rockstar
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Top School
Pau Piracés is a Spatial AI engineer with 17 years of experience building computer vision and 3D reconstruction systems, now based in Zurich and currently leading Spatial AI work at Staer after a research-engineer stint at Meta. He has deep hands-on expertise in SfM, bundle adjustment and robust pose estimation—demonstrated by substantive OpenSfM and OpenGV contributions that added similarity averaging, ground-control constraints, Python bindings and RANSAC solvers. At Mapillary he improved geotagging precision with sub-second time handling, reflecting a knack for making geometric pipelines more accurate and production-ready. His background spans academic research (INRIA PhD) and teaching 3D vision, blending rigorous theory with pragmatic engineering. Colleagues rely on him for solving tricky reconstruction edge cases and for turning research ideas into reliable, open-source tooling.
code17 years of coding experience
job15 years of employment as a software developer
bookM.Sc. Computer Graphics Vision and Robotics, M.Sc. Computer Graphics Vision and Robotics at Grenoble INP - UGA
bookUPC Universitat Politècnica de Catalunya
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Github Skills (27)

algorithm10
algorithms10
c-language10
exif10
python10
image-processing10
routing-slip10
bash10
cmake10
bundle10
perl10
photogrammetry10
data-structure10
numpy10
routes10

Programming languages (4)

TypeScriptC++JavaScriptPython

Github contributions (5)

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mapillary/OpenSfM

Nov 2013 - Mar 2022

Open source Structure-from-Motion pipeline
Role in this project:
userBack-end Developer
Contributions:8 releases, 13 reviews, 1504 commits in 8 years 5 months
Contributions summary:Pau's commits primarily involved modifying the core SfM pipeline of the project, OpenSfM, specifically with respect to the bundle adjustment process. The changes included setting default parameters and fixing some potential runtime errors. Furthermore, the user integrated new features, such as the utilization of a similarity averaging method and the incorporation of ground control point constraints, to improve the overall performance of the reconstruction.
structure-from-motionpythonpipelinemotionintrinsics
laurentkneip/opengv

Sep 2015 - Oct 2018

OpenGV is a collection of computer vision methods for solving geometric vision problems. It is hosted and maintained by the Mobile Perception Lab of ShanghaiTech.
Role in this project:
userBack-end Developer
Contributions:37 commits, 14 PRs, 14 comments in 3 years 2 months
Contributions summary:Pau significantly contributed to the project by wrapping the `p3p_kneip` method in Python, creating a Python wrapper for the core computer vision functionality. They added the necessary `pyopengv.cpp` file to expose the functionality via Boost.Python and also updated the CMake configuration to find the NumPy libraries. Furthermore, they added and implemented various absolute and relative pose solvers, including RANSAC implementations for robust pose estimation. This suggests a focus on integrating and extending the project's core algorithms with Python bindings.
structure-from-motionsolvingvisiondeep-learninghosted
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Pau Piracés - Spatial AI