Pau Vall-llebrera is a game designer with 10 years of experience blending design and gameplay programming, currently shaping combat and features for unreleased turn-based RPGs and contributing to Star Trek Fleet Command. Trained at CITM (UPC), he moves comfortably between design, level creation and Unity-based programming—experience that spans full-cycle projects, AR/VR prototyping and UI scripting. A pragmatic collaborator, Pau co-founded a university playtesting group and brings board game testing and regression-testing discipline to digital design. He’s equally at home pitching and producing client projects as he is iterating on dialogues and F2P content, and he credits steady growth to learning from teammates and hands-on problem solving.
10 years of coding experience
2 years of employment as a software developer
Game Design & Gameplay programming, Game Design & Gameplay programming at Centre de la Imatge i la Tecnologia Multimèdia | CITM (UPC)
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