Summary
Paul Alkhimov is a Senior Software Engineer in Munich with 15 years of hands-on experience delivering embedded multimedia solutions for the automotive industry and a background in real-time 3D game development. He brings deep expertise in C/C++, OOP, OpenGL/DirectX, 3D math and physics, and has built production systems on QNX, MOST and other automotive stacks. Paul has led teams and projects—from heading a 3D action game development effort to steering embedded software teams at Luxoft and Windhoff—combining technical implementation, bug fixing and planning. Comfortable across tooling, scripting and database programming, he bridges low-level embedded constraints and high-level multimedia/user-facing features. Notably, his career pairs game-engine level experience (physics, rendering, scripting) with safety-conscious automotive embedded delivery, an uncommon combination that accelerates multimedia innovation in constrained environments.
15 years of coding experience
2 years of employment as a software developer
BS, CS, BS, CS at Donec'kij Nacional'nij Tehnicnij Universitet
High School, Computer Science, High School, Computer Science at Donetsk Technical College (DTK)
German, English, Russian, Ukrainian