Paul Batty is a seasoned technology leader with over two decades of experience building and scaling cross-functional engineering teams across the UK, India, China and Romania. He blends hands-on software craftsmanship (Python, C++, UI work on notable open-source Godot Engine components) with proven delivery and product leadership—launching retail loyalty and banking integrations, designing RESTful APIs that halved integration time, and driving data and QA strategies that materially cut costs. A certified Scrum Master and former primary-school teacher, he prioritises autonomy, mastery and purpose to create engaging, high-performing teams and has formalised career progression, requirements engineering and SDLC practices at scale. Comfortable with both Agile and Waterfall, he is adept at vendor/staff-augmentation models and bridging Product and Engineering to turn strategy into measurable outcomes.
11 years of coding experience
20 years of employment as a software developer
BA (Hons.), Financial Services, BA (Hons.), Financial Services at University of the West of England
A-Levels, Mathematics, Physics, Computer Science, A-Levels, Mathematics, Physics, Computer Science at King Edward VI Sixth Form College
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:533 reviews, 398 commits, 256 PRs in 6 years 11 months
Contributions summary:Paul contributed to the Godot Engine, specifically implementing features within the TextEdit and CodeEdit components. They added functionality for custom line background colors, handling tab characters, and improving code completion. Additionally, they focused on improving the TextEdit controls through refactoring and implementing new features, showcasing expertise in UI development and engine code.
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