Paul Chamberlain

Principal Software Engineer at Odyssey Interactive

Perth, Western Australia
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Summary

👤
Senior
Paul Chamberlain is a Principal Software Engineer and game technology leader based in Perth with over 15 years of hands-on experience and a 20-year background in game development. He has led technical teams and studios across the industry, including senior roles at Odyssey Interactive, Epic Games, Riot Games and Google, blending deep engineering craft with product-focused leadership. Paul is comfortable at the intersection of engine and tools development, technical direction, and studio operations, having moved between consultancy, studio head, and principal engineering roles. He has a track record of shipping large-scale game systems and mentoring engineering teams through complex architecture and delivery challenges. Notably, his career spans both defense and consumer gaming sectors, giving him uncommon perspective on robustness, security and production workflows. Based in Australia, he brings global studio experience and a practical, systems-oriented approach to delivering playable, maintainable software.
code15 years of coding experience
job17 years of employment as a software developer
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Github Skills (2)

system-analysis9
xbox8

Programming languages (1)

Python

Github contributions (5)

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arkem/py360

Mar 2011 - Nov 2019

Xbox 360 File System Analysis Tools
Contributions:12 commits, 2 PRs, 2 pushes in 8 years 9 months
system-analysisxboxanalysis-toolsxbox-360file-system
arkem/suspicious_sites

Sep 2015 - Sep 2015

Contributions:1 push in 1 day
awarenesssuspiciousraisesitesjson
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Paul Chamberlain - Principal Software Engineer at Odyssey Interactive