Paul Clarke

Game Designer And Programmer at EmpireMUD

Tucson, Arizona, United States
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Summary

👤
Senior
Paul Clarke is a game designer and programmer with over two decades of hands-on experience building and running text-based online games, including the long-running EmpireMUD which he authors, maintains, and publishes as an open engine on GitHub. He built the original Java game server for PoxNora and advanced from junior to lead developer and interim programming manager at Tekco, bringing 11 years of commercial experience across game and web platforms. Paul's work blends systems programming in C with community-focused design: half of EmpireMUD’s players are blind, and he has deliberately engineered accessibility features so sighted and blind players can play together. He trains and supervises contributors, has onboarded over 50 creators to the game’s content tools, and iterates features based on user feedback. Having continued active development through personal health challenges, he combines technical resilience, deep product ownership, and a proven track record of mentoring others.
code11 years of coding experience
job12 years of employment as a software developer
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Github Skills (10)

quake10
persistent10
azerothcore10
derivative10
mud10
baduk10
defold10
refactoring5
circleci4
codebase3

Programming languages (1)

C

Github contributions (3)

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EmpireMUD/EmpireMUD-2.0-Beta

Apr 2015 - Jan 2023

EmpireMUD is a MUD server with a persistent world map. It is a derivative of CircleMUD and DikuMUD.
Contributions:7 releases, 9756 commits, 862 PRs in 7 years 10 months
mud-serverworld-mapazerothcoretilesetdefold
EmpireMUD/tbamud

Feb 2018 - Feb 2018

Contributions:1 push in 1 day
codebase
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Paul Clarke - Game Designer And Programmer at EmpireMUD