Paul De Montleau is a Senior Software Engineer based in Zurich with 12 years of experience building scalable backend systems, real-time infrastructure, and cross-platform open-source tools. He has driven high-throughput, low-latency systems (e.g., a real-time subsystem processing billions of events per day) and contributed pragmatic cloud-storage and WebDAV expertise to rclone, including Nextcloud chunked uploads. Equally comfortable full‑stack, he has written site-specific JavaScript to bypass ad counters and refactored classic game re‑implementations for cross‑platform compatibility, showing a knack for reverse engineering and pragmatic interoperability. His open-source footprint includes large consumer-facing projects (605k+ downloads for a Vita homebrew browser) and a multilingual keyboard supporting 15+ Latin languages, reflecting both performance engineering and user-centered tooling. Trained in applied mathematics and computer science, he blends rigorous problem-solving with product-minded delivery and occasional leadership experience in accessibility services.
12 years of coding experience
7 years of employment as a software developer
MSc, Applied Mathematics, Computer Science, MSc, Applied Mathematics, Computer Science at National School of Computer Science and Applied Mathematics of Grenoble
Contributions:1 review, 230 commits, 83 pushes in 1 year 5 months
Contributions summary:Paul primarily contributed to the `adsbypasser/adsbypasser` project by adding support for bypassing advertisements on various websites. They implemented custom solutions for specific websites by analyzing their HTML, JavaScript, and network requests to identify and remove or bypass the ad-related elements. This involved writing JavaScript code to interact with web page elements, manipulate DOM, and make network requests.
Contributions:31 commits, 24 PRs, 133 comments in 2 years 4 months
Contributions summary:Paul primarily focused on refactoring and bug fixing within the "julius" project, a Caesar III re-implementation. They addressed issues such as removing redundant code, including "always-true conditions" and "unnecessary break statements," and fixing mission loading bugs. Furthermore, the user contributed to cross-platform compatibility by adding Windows support through MinGW and making related code adjustments.
re-implementationcppgamecaesarwindows
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Paul De Montleau - Senior Software Engineer at SWISS TXT