Paul Desimone is a software engineer with 10 years of experience building scalable, production-grade systems and a current Game Design and Development student at RIT. He has led engineering efforts from rebuilding monolithic APIs into cost-saving microservices to founding and shipping an AI-driven platform that handles thousands of concurrent, low-latency calls while meeting SOC2 and HIPAA requirements. Paul combines backend systems expertise (high-throughput REST and event-driven APIs, AWS autoscaling) with practical ML/AI integration—designing CI/CD evaluation pipelines and stateful AI agents for real-world voice workflows. Notably, he has driven dramatic performance improvements (83% latency reductions and 70% infrastructure cost cuts) and built tooling to monitor and validate AI behavior in production. Based in New York, he blends hands-on implementation with product-focused thinking, bringing a game-dev background to creative problem solving in system design.
10 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Game Design and Development, 3.80 GPA, Bachelor's degree, Game Design and Development, 3.80 GPA at Rochester Institute of Technology
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