Paul Desimone

Software Engineer at EliseAI

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Paul Desimone is a software engineer with 10 years of experience building scalable, production-grade systems and a current Game Design and Development student at RIT. He has led engineering efforts from rebuilding monolithic APIs into cost-saving microservices to founding and shipping an AI-driven platform that handles thousands of concurrent, low-latency calls while meeting SOC2 and HIPAA requirements. Paul combines backend systems expertise (high-throughput REST and event-driven APIs, AWS autoscaling) with practical ML/AI integration—designing CI/CD evaluation pipelines and stateful AI agents for real-world voice workflows. Notably, he has driven dramatic performance improvements (83% latency reductions and 70% infrastructure cost cuts) and built tooling to monitor and validate AI behavior in production. Based in New York, he blends hands-on implementation with product-focused thinking, bringing a game-dev background to creative problem solving in system design.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor's degree, Game Design and Development, 3.80 GPA, Bachelor's degree, Game Design and Development, 3.80 GPA at Rochester Institute of Technology
languagesEnglish
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Github Skills (6)

sandbox3
intelligent3
security2
agent2
pentesting2
cybersecurity1

Github contributions (5)

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PulpyPaul/Realtime_project3

Nov 2017 - Dec 2017

Contributions:2 PRs, 22 pushes, 2 branches in 26 days
Contributions:24 pushes, 1 branch in 25 days
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Paul Desimone - Software Engineer at EliseAI