Summary
Paul Figiel is a founder and builder with 11 years of experience creating tooling and systems for game developers, now focused on a cross-engine procedural generation tool for indie teams. He previously led Unity tooling and SDK work at Homa, specializing in mobile monetization SDKs, editor extensions, performance profiling and automated testing pipelines. His background spans native plugins, shader development, VR interaction systems and package management—bridging C++, C#, and Unity editor workflows. Based in Toulouse, he combines hands-on engineering with product-minded tooling, shipping internal platforms that improve developer velocity and QA coverage. An alumnus of CNAM-ENJMIN, he also has a history of web and analytics projects, reflecting an appetite for building end-to-end developer experiences. Expect pragmatic engineering with an eye for optimization and cross-platform interoperability.
10 years of coding experience
8 years of employment as a software developer
Master’s degree in games and interactive digital media Computer Games and Programming Skills, Master’s degree in games and interactive digital media Computer Games and Programming Skills at CNAM-ENJMIN
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Nantes Université
English, Spanish, French