Paul Gestwicki is a professor of computer science with over a decade of experience blending classroom teaching and active research in educational game design. He leads multidisciplinary undergraduate teams to design and develop original educational video games, applying object-oriented design, design patterns, and computer science education best practices. Based in Muncie, Indiana at Ball State University, he has served in faculty and program leadership roles since 2005, including time as Undergraduate Program Director. His research roots in interactive visualization of object-oriented program execution inform a hands-on, tool-oriented approach to teaching and mentorship. Colleagues and students turn to him for practical curricular innovation that turns research prototypes into engaging learning experiences.
10 years of coding experience
7 years of employment as a software developer
Ph.D., Computer Science and Engineering, Ph.D., Computer Science and Engineering at University at Buffalo
BS, Computer Science, BS, Computer Science at State University of New York at Fredonia
Contributions:76 reviews, 39 PRs, 7 pushes in 11 days
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Paul Gestwicki - Professor at Ball State University