Paul Gilmore is a senior full-stack engineer with 15+ years building cloud services, automation, and game-adjacent backend systems that scale—most notably helping build PlayFab into a multi-platform cloud service acquired by Microsoft and integrated into Xbox. He combines hands-on expertise across web, UI, networking, security, automated deployment, and SDK/tooling with a history of designing async test frameworks, code generation pipelines, and multi-tenant backends that survive launch traffic. Paul has shipped complete systems from MMO internals and optimized game networking to customer-facing SDKs and identity/purchasing services, and recently delivered a stable, multi-tenant backend for a successful Genvid game launch. Based in Seattle, he pairs a mathematics background with a practical focus on performance and tooling, often solving hard operational problems that reveal themselves only at scale.
10 years of coding experience
9 years of employment as a software developer
Bachelor's Degree Mathematics, Bachelor's Degree Mathematics at University of Washington
Associate's Degree Mathematics, Associate's Degree Mathematics at Bellevue College
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