Paul Gregory

Freelance Software Engineer at Indigobeetle

Sandhurst, England, United Kingdom
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Summary

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Senior
🎓
Top School
Paul Gregory is a freelance software engineer and seasoned technology leader with over 30 years of experience delivering high-performance software, especially in creative media, games and 3D/VR systems. He has led architecture and engineering teams across startups and established firms—from building mobile game toolchains and cloud-based VR platforms to introducing enterprise rigour at an insurance tech startup. Equally comfortable as a hands-on coder and as a CTO, he excels at visualising the big picture while implementing pragmatic, quality-driven solutions. Based in Sandhurst, UK, Paul combines deep embedded and graphics expertise with a track record of shipping innovative products in constrained environments (from 8-bit games to modern mobile and cloud). Notably, he has repeatedly translated R&D prototypes into production-ready systems and mentored small, highly technical teams to deliver marketable creative technologies.
code15 years of coding experience
job33 years of employment as a software developer
bookElectrical and Electronics Engineering, Electrical and Electronics Engineering at Basingstoke College of Technology
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Github Skills (54)

game-engine10
open-source10
render10
audio10
audio-applications10
renderman10
renderer10
game-development10
music10
godot9
z807
cnc-controller7
spectrum7
hardware7
cnc7

Programming languages (9)

C++ShellRustHaxeMakefileIoJavaScriptHTML

Github contributions (5)

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pgregory/wetracker

Nov 2016 - Aug 2021

A collaborative web based music creation tool based on the Tracker heritage.
Contributions:674 commits, 4 PRs, 498 pushes in 4 years 10 months
trackerdigital-audio-editordigital-audio-workstationheritageweb-based
pgregory/tumbleweed

Mar 2012 - Sep 2019

Contributions:87 commits, 19 pushes, 1 branch in 7 years 8 months
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Paul Gregory - Freelance Software Engineer at Indigobeetle